# Function to draw the player def draw_player(x, y): pygame.draw.rect(screen, GREEN, (x, y, player_width, player_height))
# Function to draw obstacles def draw_obstacles(obstacles): for obstacle in obstacles: pygame.draw.rect(screen, RED, obstacle)
# Function to handle collisions def check_collision(player_rect, obstacles): for obstacle in obstacles: if player_rect.colliderect(obstacle): return True return False
# Main game loop def game_loop(): global player_x, score running = True player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
while running: screen.fill(WHITE)
# Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: running = False
# Get the keys pressed keys = pygame.key.get_pressed()
# Move the player if keys[pygame.K_LEFT] and player_x > 0: player_x -= player_speed if keys[pygame.K_RIGHT] and player_x SCREEN_HEIGHT: obstacles.remove(obstacle) score += 1
# Check for collisions if check_collision(player_rect, obstacles): running = False # End the game if there is a collision
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