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Project title: program to devlope offline game
Posted by: External project from PeoplePerHour
Started: 05-Dec-2024 12:49 GMT
Description: import pygame
import random
import time

# Initialize pygame
pygame.init()

# Game Constants
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 400
FPS = 60

# Colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLACK = (0, 0, 0)

# Initialize the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Dodge the Falling Objects")

# Clock object to control game speed
clock = pygame.time.Clock()

# Game variables
player_width = 50
player_height = 50
player_x = SCREEN_WIDTH // 2
player_y = SCREEN_HEIGHT - player_height - 10
player_speed = 5

obstacle_width = 30
obstacle_height = 30
obstacle_speed = 5
obstacles = []

score = 0

# Fonts
font = pygame.font.SysFont('Arial', 30)

# Function to draw the player
def draw_player(x, y):
pygame.draw.rect(screen, GREEN, (x, y, player_width, player_height))

# Function to draw obstacles
def draw_obstacles(obstacles):
for obstacle in obstacles:
pygame.draw.rect(screen, RED, obstacle)

# Function to handle collisions
def check_collision(player_rect, obstacles):
for obstacle in obstacles:
if player_rect.colliderect(obstacle):
return True
return False

# Main game loop
def game_loop():
global player_x, score
running = True
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)

while running:
screen.fill(WHITE)

# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

# Get the keys pressed
keys = pygame.key.get_pressed()

# Move the player
if keys[pygame.K_LEFT] and player_x > 0:
player_x -= player_speed
if keys[pygame.K_RIGHT] and player_x SCREEN_HEIGHT:
obstacles.remove(obstacle)
score += 1

# Check for collisions
if check_collision(player_rect, obstacles):
running = False # End the game if there is a collision

# Draw everything
draw_player(player_x, player_y)
draw_obstacles(obstacles)

# Display the score
score_text = font.render(f"Score: {score}", True, BLACK)
screen.blit(score_text, (10, 10))

# Update the display
pygame.display.update()

# Frame rate
clock.tick(FPS)

# Game Over Screen
game_over_text = font.render("Game Over", True, BLACK)
screen.blit(game_over_text, (SCREEN_WIDTH // 2 - 100, SCREEN_HEIGHT // 2 - 30))
pygame.display.update()

time.sleep(2) # Pause before quitting
pygame.quit()

# Run the game
game_loop()
Project ID: 3411300
Project category:
Project budget:
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