We need a developer skilled in Swift (iOS) ato resolve issues with facial filters in our app.
While the filters are functional, some are not visible below 50% opacity, and others fail to appear even at 100%. The task involves ensuring all filters are fully visible across the entire opacity range (0-100%) and implementing smooth adjustments for visibility. The filters use SMMATERIAL.
This is a small but urgent job requiring expertise in Swift for iOS . You must debug and fix rendering issues, optimize performance, and ensure consistent functionality across both platforms.
If you have experience with similar filter rendering projects and can quickly deliver a solution, we’d like to hear from you!
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